Dragunity Falchion
WIND 2

Dragunity Falchion

  • Archetype:
  • Dragunity

  • ATK:
  • 1300

  • DEF:
  • 1200

  • View:
  • 1254




You can banish this card from your hand or GY, then target 1 "Dragunity" monster you control; equip 1 Dragon "Dragunity" monster from your Deck or GY to it as an Equip Spell. You can send this card equipped to a "Dragunity" monster to the GY, then target 1 face-up card your opponent controls; banish it. You can only use each effect of "Dragunity Falchion" once per turn.




 
 
AI Power Analysis
StarterConfidence: MediumEvaluated Oct 9, 2026
63± 6/ 100
Power Score
Intrinsic 61
Deck 65

Dragunity Falchion — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 65 · Meta: provisional
  • Primary role: Starter · Secondary: Removal

Why it scores here

Dragunity Falchion scores on its text, not its stats: it activates from hand or GY by banishing itself, puts a Dragunity Dragon from Deck or GY onto the field as an Equip Spell, and later converts a sent, equipped copy into banishing one opposing face-up card. Its Level 2 Tuner body and 204/204 presence in the sampled decks support accessibility and deck fit, but there are no recorded combos, so conversion stays at inference level. Its ATK of 1300 earned nothing, and the archetype lock and once-per-turn limits hold the score back to the low 60s.

Axis scores

Axis Score Evidence
Accessibility 78 Activates from hand or GY and is in all 204 sampled decks, with 135 in the main Dragunity archetype (verified, observed).
Combo & Conversion 60 The Deck-to-field equip converts one activation into a Dragunity board, but no combo examples exist to confirm the line (inferred).
Resource Economy 65 Self-banish cost is paid back by a Dragunity Dragon placed from Deck or GY, roughly a one-for-one body gain with no card advantage (verified, inferred).
Effect & Interaction 52 The second effect banishes one opposing face-up card, but only after sending an equipped Dragunity monster, so the interaction is soft and gated (verified, inferred).
Material Utility 60 A Level 2 WIND Dragon Tuner is a clean generic synchro body, though its usefulness depends on Dragunity context (verified, inferred).
Resilience & Flexibility 60 Two effects, each once per turn, usable from hand and GY across turns, with several Dragunity targets to choose from (verified, inferred).
Deck-Building Efficiency 55 Averages 2 copies per deck and is locked to the Dragunity theme, which is the main cost of running it (observed, verified).

Calculation

Weight profile: 0.7 Starter + 0.3 Removal. Intrinsic ≈ 61, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Activates from hand or GY, so it is live without a board
  • Places a Dragunity Dragon from Deck or GY onto the field, a Deck-to-field line
  • Level 2 Tuner body usable as synchro material
  • Second effect banishes an opposing face-up card
  • Present in all 204 sampled decks, 66% of them in the main Dragunity archetype

Weaknesses

  • Locked to the Dragunity archetype, so it has no value outside it
  • Both effects are once per turn
  • Removal requires a Dragunity monster on the field and sending an equipped copy to the GY
  • No recorded combo evidence to confirm the conversion line

Counters / choke points

  • Hand traps or negation that respond to the hand or GY activation
  • Negation of the equip or banish effect, which stops both halves of the line
  • Ash Blossom & Joyous Spring is a common partner in these decks, not a counter to this card

Best use

Starter / Tuner support. Decks: Dragunity. Suggested copies: 2.

Evidence & gaps

  • Verified: Activates from hand or GY by banishing itself; Equips a Dragunity Dragon from Deck or GY as an Equip Spell; Second effect banishes one opposing face-up card after sending an equipped copy; Both effects are once per turn; Present in 204 of 204 sampled decks
  • Observed: 66.2% of decks are in the main Dragunity archetype; Average of 1.99 copies per deck; Top partners appear in 88–100% of decks
  • Inferred: Deck-to-field equip is a net body gain rather than card advantage; Tuner body is a clean synchro material within the archetype; Hand traps and negation are the main interaction
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) assumed no rulings supplied for the equip-and-send interaction











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